Dragonflight: Dragonflight is a fantastic feature – World of Warcraft

So what gives the dragon flight on dragon flight? Listen, since I don’t have access to the alpha yet, I can only see the others doing it, but it also gives me time to give you some feedback from the early testers.

How it works ?

The flight interface is quite simple. When you ride a dragon, a bar will appear on the screen. It represents your momentum and fills as you go up and somehow it empties as you go up. Below the bar are Stamina Points that you can use to activate certain skills (Pace Up, Climb to Height, Spiral to Gain Speed). The stamina recharges by one point every 30 seconds while you’re down, so it’s pretty fast.

If you gain enough speed, your dragon will gain the Thrill of the Skies buff, which generates a point from Stamina every 15 seconds while you’re in the air. As a result, you can fly much longer than your first attempts might suggest.

The first flights require a little adjustment, but it seems that the operation is still relatively simple. This bodes well as the Azure Wingspan, the only area currently accessible in the alpha, is not the area where you will begin your Dragonflight flight experience. It therefore lacks the introductory quests that allow for a smoother start.

So it’s good? Downright!

Flying on Dragonback would relegate classic flying mounts to ancient times. The testers give two main reasons: they are slower and more annoying to use.

The Dragon Islands were indeed designed from the start to fly there on the back of a dragon. Based on previous feedback, this is a fantastic feature that was not fully appreciated when the expansion was announced.

If you have access to a flying mountain, you can usually complete activities faster. That’s exactly what dragon riding offers with added benefits. They are faster than a standard mountain, which is useful because the island areas are huge. In addition, the developers modeled the landscapes with the fact that all players have a mount in mind. As a result, you’ll have to climb mountains, enter caves on your mountain, or ascend from an abyss and rush to an NPC below.

Several games are also accessible, with predetermined routes that must be completed as quickly as possible. The game will then give you a medal whose color corresponds to your best time. The dragons are also customizable and benefit from an interface reminiscent of that of character creation.

For Taliesin, Blizzard offers a great feature here that acts as a real makeover for a system that’s still celebrating its 15th anniversary and hasn’t evolved one iota. Instead of requiring players to walk again and then use the flight masters, the developers give the player an activity that makes you want to explore the world and is mostly fun to use. It makes traveling more fun and you will no doubt do spins among the trees, climb very high in the air and then plunge down to land softly. It’s also a very non-punitive system, as your dragon never falls. It floats and finally lands calmly. You will never incur fall damage.

In short, players’ first impressions are excellent, and they’re already wondering if Blizzard won’t have to provide a similar system for the next expansion… or allow the use of dragon flight on other continents. .

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